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The family dog, the
family car ... the family computer. Computers are showing up everywhere
and the home is no exception. Recently, a teacher asked a grade five class
how many of them had computers at home. In a class of 26, there were 23
that had a computer, in some cases more than one.
There are many good
reasons for integrating computers into your child's education. The first
reason is pretty straightforward, computer literacy. No matter what your
children will do in life, including going to school, they will be using
a computer to write, enter data, collect information or process transactions.
The development of a natural facility to use a mouse and keyboard, to
locate and store files, and to get a document printed will be essential
job skills for our kids. Almost all educational programs will help out
with some aspect of computer skills. Finally, educational
software can be fun. Few children will sit down to read a geography book
much less an almanac. However, they will sit down with their friends for
a game of Carmen Sandiego. KINDS OF EDUCATIONAL SOFTWARE "Life is like a box of chocolates Forrest. You never know what you're going to get". So said Forrest Gump's momma, and much the same holds true for software. There are many approaches to writing educational software, so it is wise to have some idea of the different types before you buy. Choosing a program is much like selecting a video, a book or a chocolate. Unlike a spreadsheet where you can do an analysis of features to select the "best" one, the variety of methods and style in educational software often makes comparisons difficult. Simpler problem solving programs, or drill and practice are more suited to younger children. Simulations and games tend to be more interesting to older children. Here then are some of the basic types: STORYBOOKS Storybooks are a relatively
new arrival to the scene. They owe their popularity to the recent surge
in sales of CD-ROM drives and multimedia computers. At its simplest level
a storybook is just a computer version of a kids book. The graphics screen
shows the pictures and text in large type. The child can use the mouse
to move from page to page. From this common base, the variations between
one program and another can be considerable. Some programs have a narrator
speak the words as the page turns. In some cases, individual words are
highlighted on the screen as they are read. In others the narration can
be turned off so that the child can read, but when a word causes problems
the child can click on the word and the computer speaks it. Some story
books are multilingual, so that the story can be read in another language,
usually French or Spanish. For older children, there are storybooks that
provide links to additional information. By clicking on a highlighted
word the reader can explore a subject in greater depth. PROBLEM SOLVING PROGRAMS Problem solving programs are the classics of learning software. For younger children the focus is on counting games or letter matching activities. These programs can get progressively more complex with subjects like algebra and calculus for teenagers. Many of the older programs can be found in this category. They may not be as slick as the multimedia offerings but often they are of very sound design offering enough variations to keep kids interested. Bear in mind that the new programs may require a new computer with more memory, better screen, sound card and CD-ROM to run. These old classics may be all that will run on your machine. The good news is that the older stuff can often be found at deep discounts, or in combination packages, or even on computer networks. DRILLS Another mainstay of learning is drill. Essentially this means exposing the student to some information or concept, testing to see if the student has learned it, then either repeating the information or progressing on to something new. Computerized flash cards are the simplest form of this genre, but there is lots of room for sophistication, especially when sound is introduced. Good drill programs provide a generous blend of interactivity, and links to other related information. Feedback is provided for right and wrong answers. Most importantly, the computer keeps close track of where there are problems and adapts the drill accordingly. TOOLS Adults buy word processors and graphics programs. They call them "productivity tools". Children get writing programs and drawing programs and we call them "creativity tools", thereby reflecting a cultural bias that as we grow older we should stop having fun and get to work. Nevertheless, these are among the most popular of children's software packages. They may not be learning any specific subject matter but they sure are developing computer literacy as well as being creative and having a good time. The childrens' version of tools differ in many respects from the adult versions. They often have easier to use interfaces combined with sound. Erase a word and you hear the gurgling sound of the word being flushed down the drain. Also, children seem to like getting the layout of a birthday card first, then worry about the actual words. Adults would do the opposite - getting the wording down and then fuss with the format. ADVENTURES, GAMES AND SIMULATIONS Many skills are taught in adventure games - deductive reasoning, experimentation, accounting for items, and predicting behavior of any number of alien beings in different surroundings. Often adventures are built in multiple levels of difficulty so that just as the player gets the hang of it, the game gets very difficult. Simulations are games that duplicate real world processes. Players can try to run a city (hint: don't put the nuclear reactor in a downtown park), or an entire ecosystem. Some let you be a god and bring down plagues and pestilence on entire civilizations. You'll want to get specific advice from someone who has played these games since they can be very difficult. Also there are games, usually intended for multimedia computers, that are played like a Nintendo or Sega game - but with learning involved. An alien creature will jump in front of you but before you can blast it away you have to answer a math question. Because they combine arcade games with education these programs are sometimes called "arcademics". While at first glance this might not appear to be the best way to go about teaching anything, if you are competing against Nintendo for your child's short attention span, this may appear to be a reasonable choice. REFERENCE PROGRAMS Reference works on
a computer go beyond the encyclopedia and dictionary that are the mainstay
of the household library. They include text, pictures, sound, and videoclips.
Hypertext links allow readers to explore subjects at varying levels of
depth. New titles are being released every day. For younger children there
are reference programs on animals and dinosaurs. For older students there
are titles on space, medicine, and contemporary issues such as sex and
drugs.
The large number of choices can be perplexing for parents. What follows are ten checkmarks for buying software. (1) One size does
not fit all (2) Try before
you buy. Still, there are some things you can do to make sure you're getting what you need. Many larger stores will have demonstration programs loaded on their own computers, just ask them if they have done this so you can try out the program. If it's not already loaded ask them if they will do it. Another method is to ask other parents, or teachers in your child's school if they have used the program you are interested in. There are a number of excellent books that review software and some of them have CD-ROMs on the back cover that include trial versions of many good programs. If none of the above works, stick with programs that come from the industry leaders in the field. (3) Be involved
- it's your child (4) Are we having
fun yet? (5) Interaction
is the answer (6) When the power
is off (7) Is it child
friendly? (8) Those shoes
fit last week Remember that as children age, programs that were once perfect can easily become a crashing bore. What was perfect for a five year-old may be totally uncool for a seven year-old sibling. (9) Be careful
about content (10) I'd like a
second opinion WHEN THINGS GO BUMP IN THE NIGHT Don't get discouraged. Let's face it - computers are inherently complicated things composed of billions of transistors with events happening in millionths of seconds. Although vendors have tried vary hard to make them easy to use, they will never be as easy to use as toasters. So if something goes wrong, don't be afraid to ask for help. Everyone has to some of the time. Don't worry about obsolescence. Your computer and your software will sooner or later become obsolete. Probably the most
pressing issue for parents contemplating a plunge into the educational
computer software network is the fear that their children might know more
about a product than they do and the children may steer them into purchases
that may be poor. If information is what you need, help is on the way.
Below you will find a sample list of rated educational software that the
Council has tested over the year. By no means is this to be considered
a complete list, but it may help out those who are terrified to begin.
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